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Primitives
by Ling Hong Zhe Click Here
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Modifiers,
Layers, Copies,
Instances and
Referencesby Ling Hong Zhe Click Here
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Editable
Polygon
Objectsby Ling Hong Zhe Click Here
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Materials
and
Texture
Mapsby Ling Hong Zhe Click Here
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Using
2D
Conceptsby Ling Hong Zhe Click Here
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Polygonal
Modeling
for
Gamesby Ling Hong Zhe Click Here
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UVM
Unwrappingby Ling Hong Zhe Click Here
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Texturing
Your
First
Propby Ling Hong Zhe Click Here
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Animation
Basicsby Ling Hong Zhe Click Here
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Environment
Planning
and
Organizationby Ling Hong Zhe Click Here
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Modeling
a
Game
Environmentby Ling Hong Zhe Click Here
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Unwrapping
and
Texture
Mapsby Ling Hong Zhe Click Here
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The
Cameraby Ling Hong Zhe Click Here
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Introduction
to
Lighting
and FXby Ling Hong Zhe Click Here
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Rendering
by Ling Hong Zhe Click Here
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Modeling
the
Bodyby Ling Hong Zhe Click Here
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Modeling
the
Headby Ling Hong Zhe Click Here
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Modeling
the
Handby Ling Hong Zhe Click Here
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Unwrapping
UVs and
Working with
Texture Mapsby Ling Hong Zhe Click Here
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Animating
the
Rookby Ling Hong Zhe Click Here
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More
Lighting
and
FXby Ling Hong Zhe Click Here
-
More
Renderingby Ling Hong Zhe Click Here