• Primitives

    by Ling Hong Zhe Click Here

  • Modifiers,
    Layers, Copies,
    Instances and
    References

    by Ling Hong Zhe Click Here

  • Editable
    Polygon
    Objects

    by Ling Hong Zhe Click Here

  • Materials
    and
    Texture
    Maps

    by Ling Hong Zhe Click Here

  • Using
    2D
    Concepts

    by Ling Hong Zhe Click Here

  • Polygonal
    Modeling
    for
    Games

    by Ling Hong Zhe Click Here

  • UVM
    Unwrapping

    by Ling Hong Zhe Click Here

  • Texturing
    Your
    First
    Prop

    by Ling Hong Zhe Click Here

  • Animation
    Basics

    by Ling Hong Zhe Click Here

  • Environment
    Planning
    and
    Organization

    by Ling Hong Zhe Click Here

  • Modeling
    a
    Game
    Environment

    by Ling Hong Zhe Click Here

  • Unwrapping
    and
    Texture
    Maps

    by Ling Hong Zhe Click Here

  • The
    Camera

    by Ling Hong Zhe Click Here

  • Introduction
    to
    Lighting
    and FX

    by Ling Hong Zhe Click Here

  • Rendering

    by Ling Hong Zhe Click Here

  • Modeling
    the
    Body

    by Ling Hong Zhe Click Here

  • Modeling
    the
    Head

    by Ling Hong Zhe Click Here

  • Modeling
    the
    Hand

    by Ling Hong Zhe Click Here

  • Unwrapping
    UVs and
    Working with
    Texture Maps

    by Ling Hong Zhe Click Here

  • Animating
    the
    Rook

    by Ling Hong Zhe Click Here

  • More
    Lighting
    and
    FX

    by Ling Hong Zhe Click Here

  • More
    Rendering

    by Ling Hong Zhe Click Here